The package contains a default Sprite sheet i created using my SpriteEditor app.
1. Open the app by executing "bat" file on Windows, or SH (shell script) file on Linux.
2. Now Open your desired png image with sprites.
3. Select Frame 0, using the Rectangular blinking selection choose your frame area.
4. Create frame 2, do the same.
5. Adjust the animation time by setting value in Delta (ms) field.
The rectangular marker has 2 blinking circles, Left circle moves frame, right circle resizes frame.
You can export the frame information in a text file. This file is specific to the image you opened.
Try the inbuilt animation by executing the app and then opening the walk.conf file from res directory.
1. Linux / BSDs / Windows
2. JRE - java runtime Environment. JDK 5 is used for development.
Example output of frame information in walk.conf present in res directory:
/* start */
kull_frames = 4; /* Total frames in walk animation */
Frame_1 = [array] 0.0 0.0 26.171875 93.75 0.0 0.0 100;
Frame_4 = [array] 71.09375 0.0 28.125 97.65625 -2.734375 0.0 100;
/* Finish */
Frame_# = [array] X% Y% Width% Height% HotSpotX% HotSpotY% Delta_Milliseconds;
X% = X% of image width. Same for Y%.
Width% = Frame width in % of image width.
Height% = Frame height in % of image height.
HotSpotX,Y = Game Engine dependent thing, ignorable.
Delta = Delta draw time of this frame in milliseconds.
calculated frame pixel positions by example:
Let Image size = 200x100
And Frame_1 is X = 50%, Y = 20%, W = 100%, H = 50%.
X = 100, Y = 20, W = 200, H = 50.
Sprite sheet visualizer, sprite sheet area exporter,